Progress screens

User avatar
wazups2x
Posts: 49
Joined: 08 Aug 2010, 21:36

Re: Progress screens

Postby wazups2x » 01 May 2012, 03:03

FAKEFACTORY wrote:Example of the new postprocess effects and the new configurator

Image


Personally I like a small amount of vignette on the top of the screen but that looks like too much for me. The good thing is it looks like vignette is an option I can turn off in the new configurator. :)
Image

User avatar
jcgeny
Posts: 142
Joined: 20 Nov 2010, 22:23

Re: Progress screens

Postby jcgeny » 01 May 2012, 04:01

http://www.imagebanana.com/view/a8vvyk1 ... 500051.jpg
is very good

http://www.imagebanana.com/view/5u97gisx/4.jpg
may be grass is too clean ? i mean that , a sort of 11 September happened , so all is covered by some dust

http://www.imagebanana.com/view/wxtvcjyc/11.jpg
may be you can add some pods [like these in http://www.imagebanana.com/view/ihh51b5t/2.jpg], used by combines to send troops during an air attack [like in quake4 or quake2]

http://www.imagebanana.com/view/pcqtf8xb/5.jpg
good streets to add css or dods tanks and fighters full of joy ;']

Gorgoth
Posts: 395
Joined: 22 Jun 2011, 15:03
Location: Australia

Re: Progress screens

Postby Gorgoth » 01 May 2012, 08:13

That's pretty impressive, I can't wait to try out all the new options!
Having problems installing Cm? Follow this tutorial: viewtopic.php?f=6&t=488
Image

TekJansen
Posts: 1
Joined: 01 May 2012, 19:27

Re: Progress screens

Postby TekJansen » 01 May 2012, 19:30

FAKEFACTORY wrote:Some more...

Image

Image

Image

Image

Image


Great work as usual! :)
I love the godrays and lensflares!

Though I agree with jcgeny: the plants are a bit too lush and green. I also have sth like a barren wasteland in mind...

Oceankhayne
Posts: 5
Joined: 07 Dec 2010, 07:13

Re: Progress screens

Postby Oceankhayne » 01 May 2012, 20:12

I've just returned to this site recently after a hiatus of hl2 since cm8. I was looking at some of the screenshots. Why do all of the females have jackets with spiked shoulders? Is there a reason or is it just an aesthetics thing. I thought it looked a little odd and just wanted to know.

On a side note this compilation makes HL2 worth playing again. Well done in breathing new life to an aging game. The differences between stock and your take are too many to name. Valve should've really talked to you by now about getting this mod on steam. Maybe they have already, I don't know. Maybe you just don't want it on steam, again, I don't know. Either way It's one of the most extensive graphical and audio upgrades to any game I've seen since some of Bethesda's works. Great Job

nv0001
Posts: 40
Joined: 11 Apr 2012, 20:18

Re: Progress screens

Postby nv0001 » 02 May 2012, 09:10

Oceankhayne wrote: Why do all of the females have jackets with spiked shoulders?

A-HA-HA They all have been teleported from ghost riderrrr univese!!! xD xD xD
Never noticed, but its interesting remark :-)

DSTORQUE
Posts: 29
Joined: 10 Nov 2011, 03:37

Re: Progress screens

Postby DSTORQUE » 04 May 2012, 18:34

Oceankhayne wrote:Why do all of the females have jackets with spiked shoulders?


Yea, I gotta admit that those jackets don't look very good imo.

Then again it isn't my mod ;)

FAKEFACTORY
Posts: 378
Joined: 30 Jul 2009, 12:48

Re: Progress screens

Postby FAKEFACTORY » 12 May 2012, 11:22

No eta yet. Still some work to do.

Gorgoth
Posts: 395
Joined: 22 Jun 2011, 15:03
Location: Australia

Re: Progress screens

Postby Gorgoth » 12 May 2012, 12:21

Take as long as you need, It's gonna be great!

Will it be an addon to 11.05 or a new download? or both?
Having problems installing Cm? Follow this tutorial: viewtopic.php?f=6&t=488
Image

FAKEFACTORY
Posts: 378
Joined: 30 Jul 2009, 12:48

Re: Progress screens

Postby FAKEFACTORY » 13 May 2012, 14:31

Both.

Update and Full-Install


Return to “Cinematic Mod 11”

Who is online

Users browsing this forum: No registered users and 2 guests